rooms / sections
rooms / sections image :
A selection
.png)
make on :
N/A
creator :
RoomGENERAT0R ( made the rooms )
otgonerdeneplays ( add more rooms and entity... )
type :
LEVEL 1
difficulty level :
( A = hard , E = simple ) :
A [_]
B [_]
C [X]
D [_]
E [_]
description :
There's not much to say about section A But I can tell you, for example:
the Section A is one of the first sections of the game or are at least 50 entities in this section ,Some entity are extremely difficult to avoid or others are very simple,
some of entity do not come from the original game like a-173 or deleted entities that were added back in like a-221.
Section A varies in difficulty depending on the room you are in but perhaps impossible due to the astronomical number of entities.
some rooms are already existing and very similar in other games like the rooms, half normal rooms, half river, appearance in « a weird day interminable rooms »
and the room with a window that breaks when an entity passes .
Trivial :
Nothing, sorry :( .
picture :
E selection
.png)
make on :
N/A
creator :
RoomGENERAT0R ( made the rooms )
otgonerdeneplays ( add more rooms and entity... )
type :
LEVEL 2
difficulty level :
( A = hard , E = simple ) :
A [_]
B [X]
C [X]
D [_]
E [_]
description :
Section E is the second section when you start the game, it contains fewer entities than the previous section (approximately 20 entities).
similar to the section A that contains difficult or easy entities.
Trivial :
Nothing, sorry :( .
picture :
V selection
.png)
make on :
N/A
creator :
RoomGENERAT0R ( made the rooms )
otgonerdeneplays ( add more rooms and entity... )
type :
LEVEL 3
difficulty level :
( A = hard , E = simple ) :
A [_]
B [_]
C [X]
D [_]
E [_]
description :
Section V is the third section when you start the game, it contains fewer entities than the previous section (approximately 30 entities).
Section V is very different from the others simply of its futuristic theme .
similar to the section A that contains difficult or easy entities.
Trivial :
Nothing, sorry :( .
picture :